It is recommended to set this value for public servers (example: 4 days would be 96). Use this setting to keep servers clean of old abandoned bases. MaxPlayers=32 //Number of real-world hours that a player (and their team-mates) are offline from the server before their base starts to decay. HostedByName=Nitrado //The maximum player slots on the server (can be 1 to 32). ServerDescription=Some description //The name that will show in the in-game server list for who is hosting this server. ServerName=My Server Name //An optional short description of the server, which will show when a player clicks on the server in server list. Please replace with your own server name. AdminPassword=someAdminPasswword //The name that will show in the in-game server list. Password=testme //Password that admins should use to login to the server. Values: Jan=0/Feb=1/March=2/April=3/May=4/Jun=5/Jul=6/Aug=7/Sep=8/Oct=9/Nov=10/Dec=11 MonthOverride=-1 //Password that players must use to join the server. This value will be reset to -1 once the server has launched, and will continue using what is stored in the save file for future launches. Values need to be: 12/24/36/48/60/90/120/200/365 DaysPerYear=36 //When set, will allow the server to start in a particular month (overriding whatever is set in the current save file). HunterAttacks=0 //Values: easy/normal/hardcore Difficulty=normal //Number of in-game days per in-game year. HuntersEnabled=true //0 = normal attacks. ProfileId=1 //Whether hunters are enabled on the server. Can be used to store 5 seperate saves on a single server instance.
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